Bedtime
Set your sleep window and pick a destination. Eight hours of sleep opens up to sixteen floors.
Sleep Dungeon
iPhone · In App Review
Equip your hero, set your sleep window and send them into the dark. The longer you sleep, the deeper they can go. In the morning the night's run is yours to play, room by room and door by door, or to watch on autoplay before you collect the loot.
Free to download, with no ads and no subscription. Sleep Dungeon Pro is a one-time US$6.99.
Inside the app
Set your sleep window and pick a destination. Eight hours of sleep opens up to sixteen floors.
After every room, choose your way. What waits behind a door stays hidden until you open it.
Thirty-four bosses guard the destinations, each twice your hero's height.
More screens
Features
Sleep Dungeon is a pixel-art roguelike RPG for iPhone and iPhone Duo: you equip a hero at bedtime, your night's sleep sets how deep the expedition goes, and in the morning you play the run, or watch it on autoplay, and bring home the loot.
Set your bedtime and wake time, pick tonight's destination and give your hero their orders. An eight-hour night opens more floors than a short one. With Apple Health, the game reads how long you actually slept.
In the morning, choose a way at every crossroads: onward, deeper, the boss's door or home with what you have. Treasure rooms, shrines, merchants and boss parleys each ask for a choice, and a d20 decides who strikes first.
Short on time? Your hero plays the run by your orders, every room on screen. Tap Take over at any moment, even mid-fight, to drink a potion, swap weapons or roll a d20 to escape.
Knight, Mage, Ranger, Rogue and Cleric, each with three talent trees of their own and a point every level up to 50. Area attacks like Whirlwind and Rain of Arrows change how pack fights go.
Swords slash, maces crush, staves are arcane, and weapons can carry fire, frost, holy, shadow or venom. Monsters have weaknesses your hero learns by fighting, so a backup weapon that hits differently can beat the one with the bigger numbers.
The Old Catacombs, the Sunken Mire, the Sleepwalker's Manor, the Molten Foundry, the Drowned Cathedral and the Dreaming Void, fifty levels deep. Each has its own rooms, crossroads and bosses, and a weekly boss rotates every Monday.
Hollowmere sleeps while the dungeon doesn't. Gear up at Brann's Forge, learn talents at the Crooked Tower, trade at Pip's Stall, hear rumours at the Sleeping Stag and visit the fallen in the graveyard.
A good night earns daylight crawls: short runs while you're awake, where the dungeon is alert and the monsters hit harder. Sleep decides how long a crawl can be.
Every monster, boss, room and piece of world lore you've met, with the weaknesses your heroes discovered. The journal keeps your last 30 nights.
Original music for each destination that turns tense when monsters appear and switches for bosses, under hand-animated pixel-art heroes and bosses twice their height.
Pricing
$0 no ads
$6.99 one-time
from $0.99 optional
Prices in US dollars. The App Store shows the price in your country before you buy.
Questions
A pixel-art roguelike RPG for iPhone. You equip a hero at bedtime, your sleep sets how deep the night's expedition can go, and in the morning you play the run, or let it autoplay, and collect the loot. On the App Store it's called “Sleep Dungeon: Roguelike RPG”.
The night sets up the run: how long you sleep decides how many floors your hero can reach. You play it in the morning, choosing at each crossroads, or switch on autoplay and watch your hero follow your orders. A run you leave for 18 hours finishes on its own, so it never blocks the next night.
No. Health access is optional and read-only. Without it, the game takes your night from the bedtime and wake time you set.
Yes, with no ads and no subscription. Sleep Dungeon Pro (US$6.99, once) adds the Ranger and Cleric classes, one more daylight crawl on every rested day and the Moonlit Gate. Two gates and a starter pack are optional purchases, and tips unlock nothing.
Yes. On iPhone Duo every screen is laid out for each of its five modes, closed, open tall or wide, and half folded like a book or a laptop, without scrolling. Opened, the run is a full-screen game view with a battle log and a command panel.
No. There is no account, no analytics, no ads and no server of ours. Your heroes, runs and codex are saved on your iPhone, and sleep data read from Apple Health stays on the device. Purchases go through Apple.
Privacy
Sleep Dungeon has no account, no analytics and no ads, and sends nothing to us. Your heroes, runs and codex are saved on your iPhone, and the optional Apple Health sleep reads stay on the device.
Read the privacy policy
Sleep Dungeon is in App Review. Drop us a note and we'll let you know the day it's out.
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