Sleep Dungeon

iPhone · In App Review

A dungeon run while you sleep.

Equip your hero, set your sleep window and send them into the dark. The longer you sleep, the deeper they can go. In the morning the night's run is yours to play, room by room and door by door, or to watch on autoplay before you collect the loot.

  • Roguelike
  • RPG
  • Pixel art
  • Choices matter
  • iPhone Duo
  • On-device

Free to download, with no ads and no subscription. Sleep Dungeon Pro is a one-time US$6.99.

Sleep Dungeon's morning report: expedition complete, floor 30 reached, the loot below
Sleep Dungeon: a knight faces the Bone Dragon on floor 10 of the dungeon
Hero classes
5
Talent trees
15
Monsters
77
Bosses
34

Inside the app

Inside the dungeon

Bedtime setup with the sleep window and tonight's destination
01

Bedtime

Set your sleep window and pick a destination. Eight hours of sleep opens up to sixteen floors.

A crossroads with doors onward, deeper and home
02

The crossroads

After every room, choose your way. What waits behind a door stays hidden until you open it.

The knight fights the Bone Dragon
03

Bosses

Thirty-four bosses guard the destinations, each twice your hero's height.

More screens

  • The morning report with the run's XP, gold and loot
    The morning report How deep you went, what you found and what made it home.
  • A Knight's talent trees
    Talents Three trees per class and a point every level.
  • A daylight crawl fight with the battle log
    Daylight crawls Rested? Slip back in by day, where the monsters are awake.
  • The Codex's list of monsters
    Codex Every monster, boss and room you've met, with their weaknesses.

Features

Equip. Sleep. Play.

Sleep Dungeon is a pixel-art roguelike RPG for iPhone and iPhone Duo: you equip a hero at bedtime, your night's sleep sets how deep the expedition goes, and in the morning you play the run, or watch it on autoplay, and bring home the loot.

  • Sleep sets the depth

    Set your bedtime and wake time, pick tonight's destination and give your hero their orders. An eight-hour night opens more floors than a short one. With Apple Health, the game reads how long you actually slept.

  • Play the night's run

    In the morning, choose a way at every crossroads: onward, deeper, the boss's door or home with what you have. Treasure rooms, shrines, merchants and boss parleys each ask for a choice, and a d20 decides who strikes first.

  • Autoplay, or take over

    Short on time? Your hero plays the run by your orders, every room on screen. Tap Take over at any moment, even mid-fight, to drink a potion, swap weapons or roll a d20 to escape.

  • Five heroes, fifteen trees

    Knight, Mage, Ranger, Rogue and Cleric, each with three talent trees of their own and a point every level up to 50. Area attacks like Whirlwind and Rain of Arrows change how pack fights go.

  • Weaknesses matter

    Swords slash, maces crush, staves are arcane, and weapons can carry fire, frost, holy, shadow or venom. Monsters have weaknesses your hero learns by fighting, so a backup weapon that hits differently can beat the one with the bigger numbers.

  • Six destinations

    The Old Catacombs, the Sunken Mire, the Sleepwalker's Manor, the Molten Foundry, the Drowned Cathedral and the Dreaming Void, fifty levels deep. Each has its own rooms, crossroads and bosses, and a weekly boss rotates every Monday.

  • A town to come home to

    Hollowmere sleeps while the dungeon doesn't. Gear up at Brann's Forge, learn talents at the Crooked Tower, trade at Pip's Stall, hear rumours at the Sleeping Stag and visit the fallen in the graveyard.

  • Slept well? Crawl by day

    A good night earns daylight crawls: short runs while you're awake, where the dungeon is alert and the monsters hit harder. Sleep decides how long a crawl can be.

  • Codex and journal

    Every monster, boss, room and piece of world lore you've met, with the weaknesses your heroes discovered. The journal keeps your last 30 nights.

  • A score for every place

    Original music for each destination that turns tense when monsters appear and switches for bosses, under hand-animated pixel-art heroes and bosses twice their height.

Pricing

Free to play. Pro once, if you want it.

Free

$0 no ads

  • Knight, Mage and Rogue
  • Every destination and boss
  • Talents, codex and journal
  • Daylight crawls on rested days

Extras

from $0.99 optional

  • Adventurer's Pack, for your first three days ($0.99)
  • Ember and Frost gates ($1.99 each)
  • Tips for the developer, which unlock nothing

Prices in US dollars. The App Store shows the price in your country before you buy.

Questions

Common questions

What is Sleep Dungeon?

A pixel-art roguelike RPG for iPhone. You equip a hero at bedtime, your sleep sets how deep the night's expedition can go, and in the morning you play the run, or let it autoplay, and collect the loot. On the App Store it's called “Sleep Dungeon: Roguelike RPG”.

Does the game play itself while I sleep?

The night sets up the run: how long you sleep decides how many floors your hero can reach. You play it in the morning, choosing at each crossroads, or switch on autoplay and watch your hero follow your orders. A run you leave for 18 hours finishes on its own, so it never blocks the next night.

Do I need Apple Health or a sleep tracker?

No. Health access is optional and read-only. Without it, the game takes your night from the bedtime and wake time you set.

Is Sleep Dungeon free?

Yes, with no ads and no subscription. Sleep Dungeon Pro (US$6.99, once) adds the Ranger and Cleric classes, one more daylight crawl on every rested day and the Moonlit Gate. Two gates and a starter pack are optional purchases, and tips unlock nothing.

Does it work on iPhone Duo?

Yes. On iPhone Duo every screen is laid out for each of its five modes, closed, open tall or wide, and half folded like a book or a laptop, without scrolling. Opened, the run is a full-screen game view with a battle log and a command panel.

Does Sleep Dungeon send my data anywhere?

No. There is no account, no analytics, no ads and no server of ours. Your heroes, runs and codex are saved on your iPhone, and sleep data read from Apple Health stays on the device. Purchases go through Apple.

Privacy

No account. No tracking. Just dungeons.

Sleep Dungeon has no account, no analytics and no ads, and sends nothing to us. Your heroes, runs and codex are saved on your iPhone, and the optional Apple Health sleep reads stay on the device.

Read the privacy policy
  • No account
  • No analytics
  • No tracking
  • No ads
  • No server of ours
  • Health reads stay on device

Coming to the App Store.

Sleep Dungeon is in App Review. Drop us a note and we'll let you know the day it's out.

Get notified

Questions? [email protected]